33 Immortals Gameplay coisas para saber antes de comprar
33 Immortals Gameplay coisas para saber antes de comprar
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. I fell into the game’s rhythm about 15 minutes into my three-hour preview, and by the end, I was shepherding small groups of lost souls across Inferno like I worked for Satan himself. In its simplest terms, 33 Immortals
And then there are Shards, found inside the chests of Torture Chambers, used to spend on weapon upgrades and more when you’re in the Dark Woods (I’ll touch on this in a moment).
S’agissant de l’Inferno, le boss final qui nous attend n’est autre qual Lucifer en personne. Et cet Ange dfoichu risque clairement de jeter un froid lorsque vous le rencontrerez. Il arbore en effet une forme gargantuesque et fonctionne exactement comme un boss por raid dans un MMO plus conventionnel : une barre do vie interminable, des attaques de zone proprement dé especialmentevastatrices si on ne parvient pas à les esquiver, invocation de hordes por monstres pour nous ralentir, et des phases esteù il faudra être particulièrement efficace, au risque d’être éradiqufois en un clin d’œil.
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Though I battled Lucifer three times with varying team sizes, I never beat that first overworld. I’m eager to try again and unlock the next map, Purgatorio, which maxes out at 22 players.
’ art style really shines: Lucifer is a big blue beast who feels ripped straight out of He-Man and the Masters of the Universe
To stand a chance, you must farm monsters immediately. They drop dust, which fills your Dust Bubble and can be deposited at Dust Shrines to upgrade Attack, Vitality, or Empathy. Scattered across the map are Torture Chambers, high-risk combat trials with valuable loot—two Relic chests, one always open one requiring a key—that are limited to six players at a time.
It’s curious to see just how players of different skill levels and experience come together in groups. Even in the most organized parties that have formed non-verbal agreements (using a handy emote wheel) to focus on specific objectives, there’s that one player who is doing their own thing in a corner while hacking away at the wrong thing, and somehow, surviving to the end.
Adding to that, if you’re itching to play with a wider group of friends than three, unfortunately, four player parties are the maximum you can achieve right now, letting 33 Immortals Gameplay you matchmake into 33-player rounds with the group as if this is a co-op battle royale.
The later runs, I was also completing meta objectives that would unlock permanent upgrades in the future. Building that perfect character so I wouldn’t let my fellow immortals down has a certain nice feeling to it, even though the possibility of meeting the same random player groups can be low.
The above-mentioned Dark Woods is a staging ground outside the realm of Inferno, free of enemies, and where you’ll be able to upgrade your Soul for its next run by speaking to some notable literary characters.
Once inside, you’re thrown into a world of chaos alongside 32 other damned souls, all scrambling to survive.
Then there’s the lack of real coordination tools. With no voice or text chat, you’re left to hope your team naturally understands the plan—which they often don’t—or rely on emoticons to direct those around you. Even if the emote wheel has arrows and objective’s icons, most of the time players won’t follow them.
These fights are brutal, even with 11 teammates, as waves of enemies must be defeated before the Holy Fire consumes everything. Victory grants a Legendary Relic, a crucial boost for the final fight. After several runs, I learned that teleporting to help other groups before ascending increases everyone’s chances—more relics mean a stronger team against Lucifer.